Kero Kero
About the project
In this project my team and I developed a 2D platformer with inspiration from Celeste. The biggest part i worked on was the player movement, specifically the speciall moves and mechanics of it. I implemented a wall-jump mechanic the would allow the player to jump up narrow walls. I also implemented a bounce mechanic that if you dashes into a wall you would bounce of it. This could be used as an extra jump to traverse special terrain. This was a very educative project since making a platformer feel good to play is highly challenging.