Off-World Overdrive
About the project
In this project my team and I developed a 2D action RPG in a top down view. The project spanned 3 months at part time and we were thirteen people including four disciplines. In this project i had the responsibility of implementing the animation system. This system used sprite-sheet animations and had custimizable animation features such as playback speed and specific frame events. In addition I contributet to the enemies AI by writing how they would react to the player actions and movement.